Savage Reach
Call of Gorkamorka — All units have +1 to
wound with all melee attacks and a -1 to wound
with all ranged attacks (not spells). Destruction
units also have +1 to their Run and Charge rolls.
Ghur Control {g} — Whoever controls this
territory gains 1 bonus CP at the beginning of
their Hero Phase when fighting in the Realm
of Ghur.
Card Comments