Scarecrow
by on
Scarecrow
by on

Scarecrow

[-1 Sanity]: Give advantage once per Short Rest.
•If your Sanity is greater than 5 you have
advantage on Wisdom saving throws.
•If your Sanity is less than 10, at the end of
every Short Rest make a Wisdom saving
throw DC 15 + CCRL. Failure: [-1 Sanity].
Condition
If you complete an Adventure without
losing Sanity discard Scarecrow.

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