Scheming Clergyman
by on
Scheming Clergyman
by on

Scheming Clergyman
Scheming Clergyman

Whenever a creature an opponent controls dies, indoctrinate 2. (Choose a nonland permanent you control and tap it. Then gain control of target creature with power 2 or less for as long as you control the chosen permanent. It is white and blue, and is a Cleric in addition to its other types.)
"He's become an obstruction, you say?"

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