Scooby-Doo
by on
Scooby-Doo
by on

Scooby-Doo

Flash
When Scooby-Doo enters the battlefield, you
may return target creature to its owner's hand.
If you do, Scooby-Doo gains +2/+2 until end
of turn.
{2}{u}, Sacrifice Scooby-Doo: Draw a card for
each creature you control. You lose life equal
to the number of cards drawn this way.
Whenever a creature you control is sacrificed, Scooby-Doo gets +1/+1 until the end
of the turn.

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