Scylla, Raging Storm
Trample
Phase 2:when she takes 3 damage in a turn, she gets +number of nonpermanents in your graveyard/+0
Phase 3:when she takes 6 damage in a turn: damage of Tempest serpents is 3
Water arrow:when you cast your first nonpermanent each turn, enchant target creature with Wetness
Lightning arrow:when you cast a nonpermanent, she does 1 damage +1 for each time this triggered this turn
Anchor grab:opponents creatures can't be returned from anywhere, and can"t phase out
Tempest serpents:{t} she deals 1 d


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