Sea Empress Armor
•1 reaction, when you take acid, cold, damage
•Self•1 round
The spell captures some of the incoming energy, lessening its
effect on you and storing it for your
next melee attack. You have resistance to the triggering damage
type until the start of your
next turn. Also, the first time you hit with a melee
attack on your next turn, the target takes an extra
1d6 damage of the triggering type, and the spell
ends.
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