Seal Team Six
+1: Until your next turn, SEAL Team Six and up to one target
creature you control gain hexproof.
-2: Tap up to two target creatures. They don't untap during their
controller's next untap step. If they are already tapped, destroy
them instead.
-7: You get an emblem with "Creatures you control get +2/+2 and
have vigilance and first strike."
Card Comments