Seal Team Six
by on
Seal Team Six
by on

Seal Team Six

+1: Until your next turn, SEAL Team Six and up to one target creature you control gain hexproof.
-2: Tap up to two target creatures. They don't untap during their controller's next untap step. If they are already tapped, destroy them instead.
-7: You get an emblem with "Creatures you control get +2/+2 and have vigilance and first strike."

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