Sear The Light
by on
Sear The Light
by on

Sear The Light

Until end of turn, players can only lose life as a
result of combat damage.
Deal 4 damage to all creatures controlled by opponents. Then, gain 4 life and draw 4 cards.
For each creature that died as a result of damage
from this spell, create a 1/1 white Spirit token
with Flying. Then, exile all cards in opponents' graveyards.

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