Searing Smite
Components: Verbal
Duration: 1 minute (Concentration)
Your next hit with a melee weapon deals an extra
1d6 fire damage and causes the target to catch fire
At the start of each of its turns until the spell
ends, it must make a Constitution saving throw
or take 1d6 fire damage. If it succeeds, or a
creature within 5ft of the target (including the
target itself) uses an action to douse the flames,
the spell ends.
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