Searing Smite, Lvl 1 Spell
•Duration: Concentration, up to 1 minute
•Saving Throw: Constitution
The next time you hit a creature with a melee
weapon attack the attack deals an extra 1d6
fire damage to the target and causes the target
to ignite in flames.
At the start of each of its turns until the spell
ends, the target must make a saving throw.
On a failed save, it takes 1d6 fire damage.
On a successful save, the spells ends.
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