Second Sons
by on
Second Sons
by on

Second Sons

Vigilance, Trample
Whenever Second Sons damage your opponent
may pay {3} to prevent these damages.
{r}: Gain +1/+0 until end of turn.
The Second Sons are an old company, and not without valor, but under Mero they've turned near as bad as
the Brave Companions. The man is as dangerous to
his employers as to his foes. That's why you find him
out here. None of the Free Cities will hire him any
longer.

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