Second Wind
You can draw on a reserve of stamina to perform
one of the following:
• Regain Hit Points: Heal 1d10 + your Fighter level.
• Tactical Boost: When you fail an ability check,
roll 1d10 and add the result to your check.
If the check still fails, this use isn't expended.
•Tactical Shift: When you activate Second Wind, you can move up to
half your speed without provoking Opportunity Attacks.
Uses: 2 per long rest, 3 at level 4, 4 at level 10,
regain 1 use on a short rest, all us
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