Seel
by on
Seel
by on

Seel

Absorb 1 (If a source would deal damage to
this creature, prevent 1 of that damage.)

Whenever a player adds {u}, you may remove
a card or counter attached to or on Seel.
{u}, {t}: Seel deals 1 damage to target attacking or blocking creature.
I'm strong against the cold, actually!

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