Seize the Day
When you play this card, choose two:
- You gain 2 life for each creature you control
- Each creature you control fights target creature
- Three creatures you control gain Lifelink,
Trample, and Hexproof until end of turn
{dash} Tap a creature, it does not untap until
it's controller's untap step
{dash} Destroy two historic cards
"Nothing can break us No one can make us
Give our rights away. Arise and seize the day!"
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