Self Immolation
You cast Fireball as a 3rd-level spell centered on yourself.
Each creature in a 20-foot radius must make a Dexterity saving
throw. A target takes 8d6 fire damage on a failed save, or half as
much damage on a successful one. The fire spreads around corners.
It ignites flammable objects in the area that aren’t being worn or
carried.
Card Comments