Send the Wizard in First
by on
Send the Wizard in First
by on

Send the Wizard in First

Your party sent you in first...
Immediate Action:
The player with the lowest maximum hit
points must make a Dexterity saving throw
DC 10 + half your CCRL.
Success:
...good thing too since you knew exactly
how to disarm that magical trap.
Failure:
...bad idea, obviously, take 1d6xCCRL
piercing damage.

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