Sentry
by on
Sentry
by on

Sentry

Reach, Shield 1, Energy 5
{e}{e}{e}, {t} : Tap up to 3 target creatures without
flying with total power 6 or less.
{e}{e}{e}, {t} : Up to 3 target creatures you
control gain +0/+1 until end of turn.
{e}{e}{e}, {t} : Create a 0/1 illusion creature token
that cannot gain power or toughness. Target
creature must block or be blocked by this token
if that opponent does not have a creature with
Detector. Exile the token at end of turn.

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