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Sentry Gun
by on
Sentry Gun
by on

Sentry Gun

The Tech Wizards starts with this card.
Choose a landing point up to 9" instead of shooting, then roll a die. Place the Sentry
figure a number of inches in the direction indicated by that die. If it overlaps with another figure, the latter is killed. It shoots the first
Bug that activates, hitting the first model in
the way. It can't cause damage in a fight.
•Move: - •Shoot: 7+ •Fight: 9+ {bull}Armour

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