Serju, Shroud of Terror
Bestow {3}{b}{b}{b}, Intimidate, Menace
Enchanted creature gets +2/+1 and has intimidate and menace.
Bloodrush - {1}{b}, Discard Serju, Shroud of Terror: Target
attacking creature gets +2/+1 and gains intimidate and menace until
end of turn.
When an opponent takes combat damage from a creature you control
with either intimidate or menace, you may pay {b}{b}. If you do
return Serju from your graveyard to your hand.
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