Set a Trap
by on
Set a Trap
by on

Set a Trap


Never tell me the odds...
Choose one:
• Keep Moving — Move normally.
• Play the Angles — Make a DC 15
Intelligence (Investigation) check. On a success,
move normally and the pursuer skips their turn.

Love this card?

Support ydhadix's creations
with a gift of Premium Membership!

Gift

Card Comments