Seth, Grace Enduring
When Seth enters the battlefield, if it was cast, it phases out
until your next turn, creatures you control get +2/+2 until end of
turn.
Put a +1/+1 counter on Seth whenever another creature with greater
power enters.
At the beginning of your end step make a X/X griffin creature token
with flying, where X is the number of +1/+1 counters on Seth.
When he enters the room you can hear the words
"heck" and "darn," usually from him after he looks
at the time.
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