Sevro, Howler Two
{t}: Deal {x} damage to target creature with a Wordy Ability where {x} is the number of Howlers you control.
(wordy abilities are 3+ lines long. If you cannot agree, flip a coin)
(Partner with Darrow, Howler One: When Sevro enters the battlefield under your control, you may search your deck for Darrow, Howler One and put them into your hand)


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