SHARKMAN
+1: Deal damage to target creature equal to SHARKMAN's loyalty. If
you do, gain that much life.
-X: Choose a creature from your graveyard with CMC X+1. You may
cast it this turn for {b}
-6: Create a 3/3 green wolf creature token, three 1/1 black bat
creature tokens with flying, and five 1/1 black rat creature
tokens.
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