Shatter, Lvl 2 Spell
by on
Shatter, Lvl 2 Spell
by on

Shatter, Lvl 2 Spell

•Range: 60 feet
Saving Throw: Constitution
Each creature in a 10-foot-radius sphere must
make a saving throw. A creature takes 3d8
thunder damage on a failed save, or half as
much damage on a successful one. A creature
made of inorganic material has disadvantage
on this saving throw. A nonmagical object that
isn’t being worn or carried also takes the
damage.

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