Shedinja
by on
Shedinja
by on

Shedinja

Trample

Phantom Nantuko enters with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

{t}: Put a +1/+1 counter on Phantom Nantuko.

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