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Shield Master
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Shield Master
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Shield Master

If you take the Attack action on your turn, you
can use a bonus action to try to shove a creature
within 5 feet of you with your shield.
The target of your shove must be no more than
one size larger than you, and it must be within
your reach. You make a Strength (Athletics)
check contested by the target's Strength
(Athletics) or Dexterity (Acrobatics) check (the
target chooses the ability to use). If you win the
contest, you either knock the target prone or
push it 5 feet away from you.

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