Shielding Insight
Creatures an opponent control(s) loses hexproof, protection, and indestructible until end of turn. Choose one if you have drawn two or more cards this turn, excluding your draw step. you may choose all— • Put three Shields counters on each permanent you control with mana cost of 3 or less. • Target creature you control gain Guidance 2, until end of turn. (Guidance — Whenever this creature attacks or blocks, scry x then draw a card.) • you and your hand, library, and graveyard gain hexproof, until the start of your next turn. {flavor}“Knowledge and faith protect more surely than any shield.”


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