Shipwreck
{t} An allied creature gains your choice of Vigilance, Flash, or
2/2.
{3} An enemy creature gains your choice of Fear, Echo, or
Menace.
Every turn switch, put an upkeep on Shipwreck. At 5 upkeeps, exile
Shipwreck.
{5}You do not exile Shipwreck for another 5 turns.
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