Sif, the Great Wolf
Trample, haste, ward {4}
When Sif, the Great Wolf enters the battlefield
or attacks, create two 2/2 green wolf creature
tokens.
{g}{r}{w}: Each creature you control gets +1/+0
and vigilance until the end of your turn.
A wolf so old and fearsome, he may as well be
a god among mortals.
Card Comments