Simic Kula
by on
Simic Kula
by on

Simic Kula
Simic Kula

+2: Put 2 +1/+1 counters on target creature.
-4: Until end of turn, target creature has all the abilities of other creatures on the battlefield.
-8: Copy all of your creatures on the battlefield and then exile Simic Kula.

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