Simic Mindwarden
Flash
When Simic Mindwarden enters the battlefield,
you and creatures you control have hexproof until
end of turn.
Alter {1}{g/u}{g/u} ({1}{g/u}{g/u}, Discard this card:
Search
your library for a creature card with power or toughness equal to
or below this creature's, reveal it, and put it
into your hand. Then shuffle your library. )
The Simic have contingency plans for their contingency
plans
Card Comments