Sinestro, Yellow Lantern
by on
Sinestro, Yellow Lantern
by on

Sinestro, Yellow Lantern

Flash, Flying
Whenever Sinestro destroys a creature in combat, Create a Manifestation. (Select one of three random
cards from outside the game and put it onto the battlefield face down as a 2/2 creature. Turn it face
up any time for its mana cost if it is a creature card.)

Whenever a Worthy creature enters the
battlefield under your opponents control, draw a
card.

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