Sinestro, Yellow Lantern
Flash, Flying
Whenever Sinestro destroys a creature in combat, Create a
Manifestation. (Select one of three random
cards from outside the game and put it onto the battlefield face
down as a 2/2 creature. Turn it face
up any time for its mana cost if it is a creature card.)
Whenever a Worthy creature enters the
battlefield under your opponents control, draw a
card.
Card Comments