Sir Beaumont, Le Griffon
by on
Sir Beaumont, Le Griffon
by on

Sir Beaumont, Le Griffon

When Sir Beaumont enter the battlefield
put a 2/2 white griffin creature with flying
in play.
Sir Beaumont have flying as long as you control a Griffin creature.
When Sir Beaumont attack, he gain +2/+0 until the end of the turn.

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