Sir Faremanne
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Sir Faremanne
by on

Sir Faremanne

+2: Target creature gets +2/+2 and gains trample and haste until the of turn.
-1: If you don't control a creature named Montirin, create a legendary 6/6 red and green Wurm creature token named Montirin.
-11: Until the end of turn, creatures you control gain trample and gets +X/+X, where X is the greatest power among creatures you control.

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