Skill Theft
by on
Skill Theft
by on

Skill Theft

Choose 2 target creatures. If the first
creature has flying, that creature loses flying
and the second creature gains flying until
end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

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