Skreed, Known Enigma
+2: Roll a d20. 10-20 until your next turn Skreed, Known Enigma
phases out.
+1: Until your next turn the next time Skreed, Known Enigma would
be dealt damage prevent that damage.
-1: Skreed, Known Enigma deals X damage to each opponent equal to
the number of loyalty counters on Skreed. This damage can't be
prevented.
Card Comments