Sleep
This spell sends creatures into a magical slumber.
Roll 5d8. The total is how many hit points of creatures this spell
can affect. Creatures within 20
feet of the point you chose within range are affected
in ascending order. Start with lowest hit point creature and
subtract from total. They fall asleep
for the duration of the spell, takes damage or
awoken by an action. Undead and creatures
immune to being charmed are unaffected.
Cast at a 2nd level or higher add
2d8 per level above 1st.
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