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Sleep
Casting Time: 1 action; Range: 90 feet
Components: V, S, M (pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point chosen are affected in ascending order of current HP. Using a spell slot of 2nd level or higher, additional 2d8 per level.


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