Sleet Storm
School: conjuration; Level: wizard 3
Casting Time: 1 standard action
Components: V, S, M/DF
Range: long (400 ft. + 40 ft./level); cylinder (40-ft. radius, 20 ft. high)
Duration: 1 round/level
Saving Throw: none; Spell Resistance: no
Sleet blocks all sight (even darkvision). A creature can walk through the icy area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls.


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