Slenderman
by on
Slenderman
by on

Slenderman

At the beginning of your endstep, place a Nightmare counter onto Slenderman. When he reaches 10, destroy 5 Humans. Opponents can pay {2}{w} to remove a counter.
{2}{b} Target opponent can't remove a counter until your next turn.
{3}{b}Target creature gets -2-3.
Always watches. No eyes.

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