SLUDGE JELLIES +4
When ending a Move action within 1" of a piece
of liquidterrain or using a ductway, vent or hatch,
roll a D6. On a 1, the activation ends as the Sludge Jelly
attacks(after using vent, ductways or hatch normally): Pass a
Toughness test or become paralysed and consumed by the Sludge
Jelly. If
another fighter does not assist them before the following End
phase, the paralysed fighter goes
Out of Action. If assisted, become Seriously
Injured instead.
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