Slumerang, The Hybrid
by on
Slumerang, The Hybrid
by on

Slumerang, The Hybrid

Double strike, trample, haste
At the beginning of each combat, exile a creature
from your graveyard. If you do, this creature,
gets +X/+0, and gains flying until end of turn.
Where X is twice the exiled creature's power.
Otherwise transform it.
"The izzet set it free with unchained creativity
and passion"

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