Smite
The closest visible enemy unit within 18"
of the psyker suffers 1D3 mortal wounds,
1D6 if the warp charge is greater than 10.
5, adding 1 each time a unit uses
it in a given psychic phase (e.g. 5 for the first use, 6 for the
second, etc.)
up to a maximum of 11.
Card Comments