Smite
If manifested, the closest visible enemy unit
within 18" of the psyker suffers D3 mortal
wounds. If the result of the Psychic test was
more than 10, the target suffers D6 mortal
wounds instead.
You must add 1 to the warp charge value of
Smite for each attempt (whether successful or
not) that has been made to manifest Smite during
a given Psychic phase, to a maximum warp charge
value of 11.
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