Smite
Smite has a warp charge value of 5. Add 1 to the
warp charge value of this psychic power for each
other attempt that has been made to manifest
this power by a unit from your army in this
phase, whether that attempt was successful or
not. If manifested, the closest enemy unit within
18" of and visible to the psyker suffers D3 mortal
wounds. If the result of the Psychic test was 11 or
more, that unit suffers D6 mortal wounds instead
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