Smite
by on
Smite
by on

Smite

Warp {5}
Add 1 to the warp charge value of this psychic
power for each other attempt that has been
made to manifest this power by a unit from
your army in this phase, whether that attempt
was successful or not. If manifested, the closest
enemy unit within 18" of and visible to the
psyker suffers D3 mortal wounds. If the result
of the Psychic test was 11 or more, that unit
suffers D6 mortal wounds instead.

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