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Smite
Smite has a warp charge value of 5. Add 1 to the
warp charge value of this Psychic Power for
each other attempt that has been made to
manifest this power by a unit from your army
in this Phase, whether that attempt was
successful or not. If manifested, the closest
enemy unit within 18" of and visible to the
PSYKER suffers D3 mortal wounds. If the
result of the Psychic test was 11 or more, that
unit suffers D6 mortal wounds instead.


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