Snare | Action
You use rope to create a circle with a 5-foot
radius on the ground or the floor. The rope disappears and the
circle becomes a magic trap.
The trap requiring a successful Intelligence check against
your spell save DC to be discovered.
The trap triggers when a creature moves onto the ground the spell`s
radius. That creature must
succeed on a Dexterity saving throw or be
hoisted into the air and restrained.
Card Comments