Snare | Action
by on
Snare | Action
by on

Snare | Action

You use rope to create a circle with a 5-foot
radius on the ground or the floor. The rope disappears and the circle becomes a magic trap.
The trap requiring a successful Intelligence check against your spell save DC to be discovered.
The trap triggers when a creature moves onto the ground the spell`s radius. That creature must
succeed on a Dexterity saving throw or be
hoisted into the air and restrained.

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