Sneasel
Protection from Wizards.
First strike, flanking, frenzy 2, ingest.(Whenever a creature
without flanking blocks Sneasel, the blocking creature gets -1/-1
until end of turn. Whenever Sneasel attacks and isn't blocked, it
gets +2/+0 until end of turn and the defending player exiles the
top card of their library.)
Fateful hour —As long as you have five or less life,
creatures or players dealt combat damage by creatures you control
are dealt 1 damage by each other
Card Comments