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A Soul Jar. If you can decipher its true name, record it 5 times, and sacrifice 3 symbols, then you can use this equipment card to steal 1 symbol from each opponent and either do nothing (keep the symbols and eventually combine with a 2nd soul jar to create an entity), lose the symbols you took to damage all enemy entities by 1, or lose the symbols you took to destroy 6 more symbols from each opponent. Discard after use.

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